The script potential score of Wall-E is 0.29 (predicted 186-207MM; actual 224MM)
The script of Wall-E will appeal to 8.47 – 9.41% of the population
93% events in Wall-E are borrowed from 4 mythological tales
The script of Wall-E will appeal to 8.47 – 9.41 % of the population
Any story is the quest to fulfil a human desire. We have identified universal quests for every human desire. These universal quests reveal the invisible plot structure of stories. An analysis of Blockbuster, Hit & Flop plots led to the discovery of Mythosis Code. The Code reveals the story principles shared by all Blockbusters. We use the Code to estimate and unlock a story’s Blockbuster potential.
All Blockbusters have at least 3 universal quests. Wall-E has 4 universal quests of Social contact, Preservation, Power & Idealism.
In Blockbusters, each universal quest is mirrored by ONLY ONE character. Eve mirrors the universal quest of Idealism. WallE mirrors the quest of Social contact. Auto mirrors the quest of Power & Captain mirrors the quest of Preservation.
Every Blockbuster character borrows at least 35% of the universal quest. Eve’s character borrows 36% of the universal quest of Idealism. WallE borrows 48% of the quest of Social contact. Auto borrows 32% of the quest of Power. Captain’s character borrows 10% of the quest of Preservation.
Blockbusters interweave different quests to create a tight plot structure. Interweaving occurs when events of 2 quests occur simultaneously in the story. Blockbusters have a quest interweaving threshold of 0.5. Wall-E’s quest interweaving score is 0.33 and is below par. An example of interweaving of WallE’s & Eve’s quests:
Blockbusters have a script score of at least 0.64 whereas Wall-E’s script score is 0.29. Based on the script score we estimate that the movie will appeal to 8.47 – 9.41 % of the population.
The plot structure of Wall-E borrows from 4 universal quests and 3 of those quests WallE, Eve & Auto are quite powerful. Interweaving the quests would have unlocked the script’s blockbuster potential.
93% events in Wall-E are borrowed from 4 mythological tales
At Mythosis, we have identified 32 mythological tales. Each mythological tale uniquely represents a human quest to fulfil a desire. These tales are the super set of thousands of tales across cultures.
We have codified the events of each mythological tale. Every tale has 5 major arcs. Each arc has a sequence of events. These events culminate into a major event. Here is the mapping of each character’s quest to the major events in their respective mythological tale.
Quest 1: Eve mirrors 36% of Prometheus’ quest for Idealism (above threshold of 35%)
Eve’s desire for Idealism stems from the need for fairness & justice. The tale of Prometheus from Greek mythology is the universal quest for Idealism.
Quest 2: WallE mirrors 48% of Psyche’s quest for Social contact (above threshold of 35%)
WallE’s desire for Social contact stems from the need for companionship. The tale of Psyche from Greek mythology is the universal quest for Social contact.
Quest 3: Auto mirrors 32% of Circe’s quest for Power (marginally below threshold)
Auto’s desire for Power stems from the need to dominate others. The tale of Circe from Greek mythology is the universal quest for Power.
Quest 4: Captain mirrors 10% of Noah’s quest for Preservation (below threshold of 35%)
Captain’s desire for Preservation stems from the need to survive a threat. The tale of Noah from Abrahamic mythology is the universal quest for Preservation.
Tags:2008, Andrew Stanton, Box office, Character development, Circe, Idealism, Movie Review, Mythology, Noah, Pixar Animation Studios, Power, Preservation, Prometheus, Psyche, Script, Social Contact, Story plot, Walt Disney Pictures